Humans vs. Mosquitoes

Humans vs. Mosquitoes was initially conceived during a 2-day workshop at Yale University, with graduate public health students inviting a group of designers to help them with a class project. The group was composed of four Yale students that were subject matter experts along with game and interaction designers from Parsons The New School for Design. The goal of the workshop was to create a game about vector-borne diseases that could be showcased at the COP17 Conference with policy makers and diplomats, but intended for rural school children in Africa. The aim of the game is to allow players to understand and engage on an emotional level with complex and abstract concepts of climate change and disease transmission.

We designed two versions of the game: a tag variant that could be played in a large field with sticks and rocks, and an indoor version that required only beads or beans. After a successful showing in Durban, the designers from Parsons continued to iterate upon the game. The first big revision came in the way of adding more components to be played at big game festivals such as Come Out and Play. I also worked with Lien Tran to create a card version of the game that was exhibited at SOMA Arts.

Humans vs. Mosquitoes has been exhibited at Meaningful Play 2014, SOMA Arts Come Out and Play Gallery,┬áCome Out and Play 2012 in San Francisco and New York. It’s been written about in Games for a New Climate: Experiencing Complexity of Future Risks, and received mention on various blogs.