The theme for the 2014 Global Game Jam was “We don’t see things as they are, we seem them as we are.” At the same time, the month-long “Candy Jam” against the trademark practices of King.com was also underway. Our team decided to create a game for both called “Extreme Candy Photo Bomb Scavenger Memory Saga.”
We started with a match 3 mechanic, which is the underlying player action in games like Candy Crush Saga and Snood. The player shoots candy out of a wand. If it hits the same type of candy, they both disappear along with any other connected matching candy. We also decided to use the camera as a way to generate levels. At first, we used the photo taken to generate the starting candy board. Later though, we changed it to generate the candy that you shoot out of the wand. The idea is to give the player more control and try to answer the very ambiguous theme of “seeing them as we are.”
The game won both awards (“Best Game” and “Best Candy Game”) at our site location, the Game Developer’s Guild. The team was very excited and we decided to go ahead and submit the game to the App Store, to really get into the spirit of the Candy Jam and troll King.com a bit. However, the game was rejected on it’s first pass by Apple as words that we used in the title were trademarked. Trolling denied.